Showing posts with label Condom Promotion. Show all posts
Showing posts with label Condom Promotion. Show all posts

Tuesday, 20 September 2011

Report: GANPATI MANDALS JOIN HANDS WITH MDACS DURING INTERNATIONAL YOUTH DAY


Street Play at different venues



Objective:

To raise awareness about HIV/AIDS
To reach out to the community and cover as large a population as possible
To celebrate International Youth Day in the true sense, by involving the youth community throughout Mumbai

Theme:

RRC Members to reach out to school community / slum population

Apni suraksha apnon ke liye


Goal:

Cut across education , economic and social barriers
               1. All classes
               2. Educated and Uneducated
               3. Rich and Poor
Empower and educate youth to become change agents

Strategy:

Mobilize urban youth to influence slum youth and thus bring about true community upliftment
To be most effective, MDACS will use the support of existing partners
               1. RRCs
               2. NGOs
Ganpati Mandals – A key active youth group during this season, will be educated and activated as strategic partners to RRCs so that message can spread both:

Ganpati Pandals & Slum community

THE WORK THAT WENT BEHIND THE SCENES:


MDACS was instrumental in bringing together PPTCT NGOs, Ganpati Mandals and RRCs under one platform to promote awareness of safe sex and usage of condoms.






STEP 1


To begin with, the NGOs were thoroughly briefed and they were mapped area-wise.
The NGOs came up with lists of Ganpati Mandals in their areas.
On approval by MDACS, the NGOs went and met the Mandal organizers.

STEP 2 

The RRCs (Red Ribbon Clubs) were briefed on conducting the various activities at the Ganpati Mandals.
NGOs and RRCs were brought together in a common meeting for a briefing session.
10 RRCs were allocated for every NGO to ensure that the activities were conducted smoothly.
Contacts of the Mandal organisers were exchanged.

STEP 3

RRCs met the Ganpati Mandal organizers and explained the 3-day fest to be conducted during the IYD Month.
Community RRCs were formed with honorary members from the Ganpati Mandals. They were issued ID cards for the 3-day period of the activity.
College RRCs & Community RRCs got together to organize the 3-day festival at the various Ganpati Mandals.
A week prior to the activity, posters were put up at the Ganpati Mandals announcing the 3-day festival along with dates.

3-DAY FESTIVAL



The 3-day festival was planned in the following manner:

Day 1 - Education on HIV 

1. Street Play

A group of volunteers brought together a number of people from the public by mobilizing them using the dhol
Once people were mobilized, the Street Play was acted out
At the end of the street play, the actors mixed in with the crowd and asked them five questions that related to the play. This was mainly interaction that brought about awareness on HIV/AIDS

2. Orientation through Card Game 

Flashcards were used for playing a game. These cards had random questions and answers on HIV/AIDS. This was basically to test their knowledge and give the public the correct gyaan.

3. Competition - Stencil cutting

All those who were interested in the competition were given cardboard stencils and were asked to cut their messages on HIV/AIDS on them. The best cut cardboard was to be given a prize.

Day 1 concluded with an announcement on what could be expected on Day 2 and the time for assembling.

Day 2 - Competition on the HIV/AIDS Theme

The contestants are busy during the Stencil Cutting Competition

1. Poster Competition

The Poster Competition was conducted between 2 pm & 4 pm. The theme was ‘Apni Suraksha Apnon Ke Liye’.

2. Stencil Painting

The best of the stencil cardboards that were cut on Day 1 were used for stencil painting, thus bringing the slogans on HIV/AIDS to the attention of the public that came to visit the Ganpati Mandals.

3. Placards 

Placards were made between 5 pm & 7 pm as part of the activities on Day 2.

Day 3 - Finale 

1. Poster Exhibition 

A specific area was selected for the prize distribution ceremony on Day 3 – Finale.
The posters that were created the earlier day were displayed prominently in the area so as to catch the eye of the public.

Youth posing with Condom Poster with the message 'Mujhse Dosti Karoge?'
2. Rally

A rally was conducted on this day after mobilizing a large crowd.
The 2-hour rally culminated at the area where the closing ceremony was to be conducted.
The placards that were created the earlier day were used during the rally with crowds carrying them prominently for all the people to see.

3. Graffiti wall 

A Graffiti wall was created at the prize distribution venue.
The participants were invited to write what they learned during the festival in just one line.

Prize Distribution
4. Prize Distribution

RRC members hosted this event
An important VIP was invited to give a speech at Ganpati Mandal
A Street Play was put up by college students
Certificate and chocolates were given to 3 winners for each competition

The whole programme was completed with a Vote of Thanks to everyone who participated.

The following is a list of some of the Ganpati Mandals that participated in the event:



Impact:

1. Mandals were very cooperative. Even though the festival is quite religious, the mandals were quite open to tie up with MDACS for such an activity.
2. The RRCs students were enthusiastic and went in large groups to take part in the activities.
3. On the basis of the guidelines that were presented, they innovated quite a lot.

There was a Monitoring and Evaluation exercise that was conducted through which we have captured the impact. Below are details for how we went about it

Objectives of M&E:

Assess if the event was conducted as per plan
Assess the event organization & performance value
Assess reach and impact of event on the masses

METHODS:

Two methods including structured observation and post-street play interviews were employed for monitoring and evaluating community events.

Street plays were the only sub event after which interviews were conducted as this was the core information dissemination event and had maximum number of audience. Respondents selected were a heterogeneous mix of men, women, adults & youth who watched the play.

STUDY SETTING:



FINDINGS
                                         
Each community event had a different outcome due to various contributing factors like RRC youth team’s organizational & performance skills, NGO & Mandal cooperation and community participation, because of which the findings cannot be generalized.

The overall impact and conclusion that can be drawn from the 3-day HIV/AIDS festival at the mandal were as follows:

Actors delivered HIV/AIDS related dialogues/messages effectively, because of which majority of respondents recalled key messages about transmission, prevention and ICTC.

Message that was recalled and understood the most was that of ‘Using a Condom to prevent contracting HIV/AIDS’.

When interviewed about the most effective element of this 3-day fest, RRC volunteers reported Day 1 with the street play to be most effective as there was a wide group of audience and more scope for disseminating information.

Good selection of location for street play and perseverance of RRC volunteers even under harsh weather conditions.

RRC students performed the play effectively with good use of posters and an even better approach of addressing the crowd to solve any queries after the play was over. Most respondents recalled key messages about transmission, prevention and myths.

Students were forthright & confident in addressing questions and queries from the audience.

A positive highlight of the event was the distribution of the Card with Helpline number on Day 1 after the street play.

Street play performers tried to add humour and Bollywood songs to get the attention of the crowds which worked in their favour.

The RRC students were motivated to spread awareness in the community and this was evident from their performance, even though it was inhibited, as they were amateurs, they gave it their best shot.

Newspaper Articles:

CLICK HERE to read what Saamna has to say about this event...










Friday, 19 August 2011

Report: IVRS ACTIVITY FOR CONDOM PROMOTION

Tissue Paper at Bars

Objective:

In the financial year 2011-12, MDACS has been keen to use innovative ideas through which awareness can be brought about on a large scale. As per NACO guidelines, Condom Promotion Activity is one of the most important campaigns. This is because one of the major reasons for contracting HIV/AIDS is unsafe sex.


Problem:

The transmission of the HIV virus is largely due to unprotected sexual intercourse. Risky behaviour in the context of HIV/AIDS may not be much different from engaging in unhealthy and irresponsible sexual activity. Unless we understand Sexuality in its complexity, our effort to fight HIV/AIDS and mitigate its impact will yield very limited results.  It is quite difficult to find out the high risk behaviour of any particular person.

Strategy:

Considering the impact of high risk behavior, it was proposed to use the following tactic to bring about awareness to those who could probably be involved in risky behaviour.

A number of advertisements appear in newspapers in the form of classifieds. These are often published targeting those who are keen to find random sexual partners. It is obvious that those who are keen to use these contacts are also those people who indulge in sexual activity with multiple partners. It is not possible to stop this behaviour amongst the public, but it is our responsibility to ensure that there is correct and consistent use of condoms during every sexual act.

Impact Mechanism:

The best method to impart the knowledge of ‘correct and consistent condom use’ to this risky batch of people is targeting them through the IVRS. The Integrated Voice Response System is one where voices can be recorded and will play automatically when someone calls by phone. This recording is in the form of a woman’s voice as she gives a clear message on the usage of condoms.

IVRS is one of the excellent activities through which awareness has been created among the high risk population who is our most important target. An interactive dialogue was facilitated through IVRS where an open discussion on sexual activity was made possible.

Solution:

A phone number was generated and this number was advertised through various modes such as Newspapers, Tissue-papers at Bars and on stickers that were pasted at public toilets and more. This number was used for sex chats and encouraged the high risk population to make calls. When they called on this IVRS number, an initial discussion was had with them and then the automated messages related to condom were given.

The following method was followed to procure a number for IVRS:

Procured a long code mobile number and set up the basic infrastructure
The number was leased for 3 months
Set up a PRI line: while the long code was a point of entry, the PRI line spreads out the calls, so that 30 concurrent calls could be attended to at the same time
Developing ICRS scheduling application
There is a program / application that was written that took care of the backend, PRI line and the interactions

The following tasks were undertaken for generating the IVRS system:







Audio Production

Voice over artist
Voice recording
Studio
Producing audio
Lease of the number

Stickers placed in strategic areas


Impact Medium for reaching out to people indulging in high-risk behaviour:

Tissue papers are commonly used in bars. The main target for this project was the SEC C & D Bars. The Bar Girl NGOs targeted these bars as they offered opportunities for high risk behaviour. The specially created tissues were mixed up with regular ones at these bars to ensure that they fell into the hands of people indulging in high-risk behaviour.

The stickers with phone numbers were put up at bus stands, public toilets, inside trains and more. This was an effective means of targeting high-risk groups.

The Impact

Over 200,000 calls were received in just one week of giving the newspaper advertisement.
The impact of this activity is that a huge number of High Risk Population has been covered. After every discussion, the proper messages related to High Risk Behaviour and correct and consistent usage of condoms were given.
Another advantage was that a database of the people calling in has also been created.



Friday, 12 August 2011

Report: MOBILE GAME ACTIVITY FOR CONDOM PROMOTION


Screenshot of Game

Objective:

Raise awareness about HIV/AIDS amongst youth on the occasion of International Youth Day
Break the hesitation & taboo surrounding the topic and establish condoms as an indispensable tool against HIV/AIDS


Strategy:

Speak to the youth in their own language
Avoid gyaan – excite, engage & educate
Maximize ‘viral-ness’ in the communication

Taking into consideration the current media behavior of our target audience, Mobile phone is an instrument that is used by everybody. Today, a mobile phone isn’t just a rich man’s fashion accessory in India. Across the country people with low incomes are now using mobile phones as tools of communication and even entertainment in most cases. According to the Oxford English Dictionary one of the earliest uses of word ‘mobile’ was in association with the Latin phrase ‘mobile vulgus’, i.e excitable crowd.  Today’s mobile phones live up to these origins. Cell phone technology introduces new senses of speed and connectivity to social life, which leads to effective and prompt communication. Especially, the youth have more craze about the mobile.  More and more people under 30-age group are using Mobile application as an important device and for organizing their lives better, due to the various functions available such as cool ringtones, screen savers, photographs, videos, email and games.

Recognizing the heterogeneity of the youth, NACO III aims to promote HIV/AIDS awareness activities in youth. The number of adolescent and teenage pregnancies in India is mind boggling. Hence, there is an immediate need to address the problem of unprotected sex.

Correct and consistent use of condoms is the keyword and ‘Normalization of Condoms’ is the ultimate objective of NACO with respect to Condom Promotion.

Considering the vulnerability of youth, MDACS has planned such activities for youth, in which we can gain their interest and communicate to them. These activities give an opportunity to recognize the potential of youth, to celebrate their achievements, and plan for ways to better engage young people to successfully take action - most of all protect themselves and fellow youth.

Considering the large number of users and one of the most interactive media use by the youth i.e Mobile, it was proposed to create a ‘Mobile Condom Game’, through which the messages can be easily delivered to the youth.

The reason: Condoms have to be normalized as per NACO guidelines. If people can think of having sexual contact, they have to think of condoms. The shyness of going to a chemist should not be there. Hence what better way to normalize condom use than putting the concept in the minds of the youth with a mobile game!

We followed the following steps to create the mobile game:

Step 1: Building the basic architecture - basic backend framework had to be programmed and coded.

Step 2: The creative for the game was designed and mounted over the basic architecture.

Step 3: The above was done for every level and for four such levels.

This was designed for J2ME platform which can be supported by all Java and Symbian phones. These phones form 70 – 80% of the mobile market.

Once the backend architecture and creative were ready, the game needed to be ported:

Ported for different versions of operating systems
Ported for different handset types of different mobile manufacturers
Also ported for different screen sizes amongst the handset manufacturers: there are 9 screen ratios that will cover the majority of the existing screen sizes.

It was then ported or re-programmed for touch screen phones in the screen ratio of 360 X 640 which is the most popular.

All in all, the game was ported for 10 different screen sizes including touch and non touch. We ensured that we covered maximum number of users – all keypad J2ME and touch screen J2ME phones, by which we reached out to 70 – 80% of the organized mobile market.


The Game:

A first-of-its-kind mobile game targeted at the youth called…

‘The Protector’

Core Thought: Educate the user about HIV and normalizes the idea of condoms through gameplay

Genre: Side Scrolling Action Game

Setting: Urban Indian Metro

Protagonist: Young Indian Male in his 20s

Plot: The Hero is trying to get from his office to his home. The walk is dangerous as he is constantly confronted by aggressive enemies.  He must fight the enemies off successfully to advance to the next level. As he fights the enemies that put him at risk to HIV, he must constantly protect himself to make sure he is healthy and go on.

As he plays on, he is regularly exposed to tips that help him – both in the game’s virtual world and against HIV in the real world.

Enemies: Drug Dealers, infected syringes & the HIV Virus itself!

Levels: Designed to emulate an urban city and everyday areas where the youth might find themselves

1. Ghetto/Slum – Dark and dreary streets with lots of trash and broken down buildings.
2. Clubbing District - Neon signs, fancy buildings some trash in the street.
3. Park Area – A green park with playground equipment and benches.
4. Business District – Large modern buildings, clean streets.

The Protector (Power-up bonus):

As the hero combats enemies he loses health as he gets hurt. He must constantly look for and pick up condoms that protect him against the enemies and keep his health scores high.

Delivery Mechanism

Anyone can simply SMS “PROTECT” to 53636. They will receive a link from which they can then download the game for FREE.

Use Red Ribbon Clubs (RRCs) to distribute and popularize the game in their colleges and their communities.

Result

The end product is not just a highly addictive and engaging game. What we now have is a completely radical solution…

Impact of the Condom Game:

As per survey conducted by Mobile companies, India is the second largest mobile purchase country after china. Hence, it is possible to share information at mass level through mobiles. The impact of the Mobile Game was more due to the following reasons:

1. It can be downloaded free of cost by users
2. It can be downloaded by blue tooth
3. In this interactive media, when a person plays the game, the concept of consistent condom use gets submerged in his brain
4. It can be forward to unlimited users
5. MDACS has already formed RRC in the colleges like NSS colleges, Non-NSS colleges, Pharmacy colleges, Nursing School and more in Mumbai. Through them, the information was spread to millions of crowds.  

The beauty of the concept is that it is a one-time cost. Once the mobile game is developed, the circulation and dissemination is free. Hence the number of people it can reach is unlimited. Unlike other media, this can be circulated for unlimited time. Sustainability is assured. Cost per contact is the lowest as compared to any other media.

Moreover, it is an innovative idea and has a longer lasting use as it is own creation of MDACS. The most advantageous thing is that it is fun activity for youth, which they would definitely like and our objective to give them proper information about HIV/AIDS can be achieved very successfully through this game.

A comprehensive new age communication tool in the fight against HIV/AIDS